Saturday, 28 February 2015

Visual Language - Viewpoint and Depth

I had quite a lot of fun with this three elements task. Approaching this task i created some roughs which eloped me visualise the best composition. - however i feel that i could have spent more time on these - perhaps adding colour to be more prepared. 






I recently have really enjoyed working with shape and textured paint. So decided to continue with its use. -I applied damp sponges, and dry brush to create some interesting textures. I daubed the paint which i used for the sea background as well as the shark and diver; working from light to dark giving a graduated effect. - building up to darker tones. For the coral reef i used a combination of dry brush and sponge, to add a different contrast of texture to the rest of the image. overall I am quite pleased with how the colour and texture tuned out.


feedback on my initial final composition. - on reviewing my own work, and taking feedback from the session, i feel that the image is too balanced. - the sizes of the objects are too similar so not creating a strong sense of depth. - i need to be braver! taking up more of the frame.
i was really glad that i decided to create the three elements separately  as it gave me this freedom to go back and play around with size and composition.



Played around with the scale and repositioning the elements, - exaggerating proportions.


- Final image. i feel that this is a lot more successful. the dramatic difference in size creates a stronger sense of depth. i like how the shark is partly out of the frame, also the positioning draws the viewers eye to the small diver in the back ground.
- I also realised that the background probably counted as one element, and so got rid of the coral. I think this simplistic arrangement works better, there is less distraction away from the diver and shark.










Sunday, 8 February 2015

'I see faces' - GIF Research





Rafael Verona, is a Germany based illustrator, who enjoys working with colourful geometric shapes and detail. He uses photoshop and illustrator to create his artwork, and draws inspiration from online mainly, - especially the work of David Hockney.
This GIF is part of an ongoing series called "impossible bottles". Each piece in this collection show a worlds kept in what appear to be a vessel. Verona says that his pieces are;
  • "animated worlds that are somehow limited or finite yet include figures that observe their surroundings and experience it, maybe got lost but see the bottle, the boundaries and ask themselves how they ever got into it..."
    - initially i was drawn to the strong colour palette and swaying trees. There's something quite calming about the movement, its almost hypnotic. 
    - The images are created digitally, but theres a lovely quality about them, in places custom brushes and textures are used to add a unique effect.
    - The movement itself is so well considered; i think that the different pacing is really effective as it makes these little worlds feel real; helps bring them to life. The slight movement is quite subtle and doesn't detract attention away from the beautiful artwork, but enhances it's charm.
    - The loop of the GIF is really smooth - its difficult to tell which is the end/beginning which i think adds to its quality - as a viewer its difficult to look away.
    - Within these small vessels, Verona does a good job of creating a unique and dreamlike existence. You can se that he's really invested in the worlds he's creating. - lovely composition, - considering small details such as the movement of animals, leaves blowing through the trees, falling of snow in the background? - this movement and details, makes his bizarre imaginations seem possible.
    - The piece is quite busy, with lost of layering - but this helps create a sense of depth, and the illusion that the world stretches back - theres more of it, sustaining in that one tiny vessel.