Wednesday, 23 December 2015

Animation development final - sketchbook/storyboard.


development of design.
  • In my peer review it was made clear how much it is desired for our prints and animation to have the same /ver similar visual quality to eachother. So our sting is identifiable to our prints. so at this stage i have begun thinking about how to produce the artwork.
  • My prints are created in lino and mono print. ideally i would like the sting to be the same. - however I'm finding it difficult to consider how i would get certain aspects to move if its lino? 
  • considering how i could possibly split up the artwork. - some parts lino, - the bits that are static. and other parts mono print - the sections that move.?
  • *i know you can move a certain amount in after effects, but i still am struggling to get my head around how this is achieved. To me, creating the imagery by breaking it down into separate layers is the best way for me to approach it. - by arranging separate layers in photoshop.
(imagery) - me making sense of the information. - visually trying to break down the moving parts. - how many pieces of movement would i need for each component? how many different versions? and how i could actually make something move?

  • finally planned that half would be lino back ground - still.
  • some mono print movement - which would be easy - the sky, water,
  • creating some lino print stamps would be an idea - for the walking people.
  • refining small details - people, the trees.
  • clouds - lino moving across mono print. keep clouds dense? or cut out of mono?
  • hands - drawing the different positions for turning the opposite way. - need to move like a real hand - how many stages is appropriate? - need to be same proportions!!


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